In response to a few "How did you..." PMs I've received, here's a selection of render passes and sketchy Photoshop shenanigans, that were instrumental in creating some of the more popular pieces on my page. Damned if I'm creating another in-depth tutorial. This one https://www.artstation.com/artwork/584DYA should tell you almost everything you need to know about my technical process. Not much has changed since I wrote it a few years ago. Follow the trail of breadcrumbs, and let your 3D software of choice take the 3 point perspective and base lighting strain. If you're on a shoestring budget, I recommend Blender. For two reasons. Its FREE, and for modelling, it hammers the '$1000 a year for a license' competition into the dust, with tremendous force. Here's a link to the latest release candidate https://www.blender.org/download/releases/2-80/
This lot would have been impossible to realise, without the wonderful lads and lasses at https://www.dafont.com/, and https://www.textures.com/