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A Peek Behind the Curtain

In response to a few "How did you..." PMs I've received, here's a selection of render passes and sketchy Photoshop shenanigans, that were instrumental in creating some of the more popular pieces on my page. Damned if I'm creating another in-depth tutorial. This one https://www.artstation.com/artwork/584DYA should tell you almost everything you need to know about my technical process. Not much has changed since I wrote it a few years ago. Follow the trail of breadcrumbs, and let your 3D software of choice take the 3 point perspective and base lighting strain. If you're on a shoestring budget, I recommend Blender. For two reasons. Its FREE, and for modelling, it hammers the '$1000 a year for a license' competition into the dust, with tremendous force. Here's a link to the latest release candidate https://www.blender.org/download/releases/2-80/
This lot would have been impossible to realise, without the wonderful lads and lasses at https://www.dafont.com/, and https://www.textures.com/

Ambient occlusion pass

Ambient occlusion pass

Base lighting pass

Base lighting pass

The finished piece

The finished piece

ZDepth pass

ZDepth pass

Base lighting

Base lighting

Diffuse texture pass

Diffuse texture pass

Base lighting, with basic Photoshop scumble

Base lighting, with basic Photoshop scumble

Signs pass

Signs pass

ZDepth pass

ZDepth pass

Untextured base lighting

Untextured base lighting

Ambient occlusion pass

Ambient occlusion pass

Base lighting pass

Base lighting pass

The finished piece

The finished piece

ZDepth pass

ZDepth pass

The finished piece

The finished piece